1 Preface:

A still to write preface with in it: how it has been made,..., thanks

1.1 How it has been designed:
Drawing the starting continent (the big one that hadden broken into pieces yet), decide were it would break and move those parts over the world on how you think they would move away from each other, add some random changes to the shape(erosion during the shifting), make mountains caused by the shifting, from bumping into each other and from one going under the other one, adding big lakes, etc.
The next step for me (could be done first also ofcourse) was to decide the shape of the world, deciding how much it resembles a sphere and the direction of the axis. After that deciding how much that affects the climate on the world so you can fill in the land with land types.

1.2 The codings: The world is devided into areas; every aera has a name and a code to find them on the map. The code for the continents starts with a C, city’s with an S, just some named areas with a G and vulcano’s with a V. After this initial letter are they numberd, this way you get for the 7 continents C1 till C7. For other codes the counting starts again on every continent and they will be showed in the text like this: Hoptobstad(C2S4). The tempelcomplexes are the exception, those are numberd synchonical with the continent because every continent has only 1 temple complex that is so big and important that it is shown.

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